Table of Contents

Struct ModifyBuildingsPayload

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct ModifyBuildingsPayload
Extension Methods

Constructors

ModifyBuildingsPayload(IReadOnlyList<DeleteBuildingPayload>)

public ModifyBuildingsPayload(IReadOnlyList<DeleteBuildingPayload> deletionPayload)

Parameters

deletionPayload IReadOnlyList<DeleteBuildingPayload>

ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload>)

public ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload> placementPayload)

Parameters

placementPayload IReadOnlyList<PlaceBuildingPayload>

ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload>, IReadOnlyList<DeleteBuildingPayload>, BlueprintCurrency)

public ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload> placementPayload, IReadOnlyList<DeleteBuildingPayload> deletionPayload, BlueprintCurrency blueprintCurrencyModification = default)

Parameters

placementPayload IReadOnlyList<PlaceBuildingPayload>
deletionPayload IReadOnlyList<DeleteBuildingPayload>
blueprintCurrencyModification BlueprintCurrency

Fields

BlueprintCurrencyModification

public readonly BlueprintCurrency BlueprintCurrencyModification

Field Value

BlueprintCurrency

Delete

public readonly IReadOnlyList<DeleteBuildingPayload> Delete

Field Value

IReadOnlyList<DeleteBuildingPayload>

Place

public readonly IReadOnlyList<PlaceBuildingPayload> Place

Field Value

IReadOnlyList<PlaceBuildingPayload>