Struct ModifyBuildingsPayload
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct ModifyBuildingsPayload
- Extension Methods
Constructors
ModifyBuildingsPayload(IReadOnlyList<DeleteBuildingPayload>)
public ModifyBuildingsPayload(IReadOnlyList<DeleteBuildingPayload> deletionPayload)
Parameters
deletionPayloadIReadOnlyList<DeleteBuildingPayload>
ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload>)
public ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload> placementPayload)
Parameters
placementPayloadIReadOnlyList<PlaceBuildingPayload>
ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload>, IReadOnlyList<DeleteBuildingPayload>, BlueprintCurrency)
public ModifyBuildingsPayload(IReadOnlyList<PlaceBuildingPayload> placementPayload, IReadOnlyList<DeleteBuildingPayload> deletionPayload, BlueprintCurrency blueprintCurrencyModification = default)
Parameters
placementPayloadIReadOnlyList<PlaceBuildingPayload>deletionPayloadIReadOnlyList<DeleteBuildingPayload>blueprintCurrencyModificationBlueprintCurrency
Fields
BlueprintCurrencyModification
public readonly BlueprintCurrency BlueprintCurrencyModification
Field Value
- BlueprintCurrency
Delete
public readonly IReadOnlyList<DeleteBuildingPayload> Delete
Field Value
- IReadOnlyList<DeleteBuildingPayload>
Place
public readonly IReadOnlyList<PlaceBuildingPayload> Place
Field Value
- IReadOnlyList<PlaceBuildingPayload>