Table of Contents

Class NotchAdapterSimulationRenderer<TAdapterSimulation>

Namespace
Root
Assembly
SPZGameAssembly.dll
public abstract class NotchAdapterSimulationRenderer<TAdapterSimulation> : StatelessChunkSimulationRenderer<ConnectableNotchAdapter, TAdapterSimulation>, ISimulationRenderer where TAdapterSimulation : IItemSimulation, IItemBundleSimulation

Type Parameters

TAdapterSimulation
Inheritance
object
NotchAdapterSimulationRenderer<TAdapterSimulation>
Implements
Derived
Inherited Members
Extension Methods

Constructors

NotchAdapterSimulationRenderer()

protected NotchAdapterSimulationRenderer()

Methods

DrawConnectedDetails(FrameDrawOptions, GlobalChunkPivot, ConnectionData, HoloAcceptorOptions, bool)

protected static void DrawConnectedDetails(FrameDrawOptions draw, GlobalChunkPivot pivot, SpacePathConnectionDrawerMetaData.ConnectionData connectionData, SpacePathConnectionDrawerMetaData.HoloAcceptorOptions holoAcceptorOptions, bool isInput)

Parameters

draw FrameDrawOptions
pivot GlobalChunkPivot
connectionData SpacePathConnectionDrawerMetaData.ConnectionData
holoAcceptorOptions SpacePathConnectionDrawerMetaData.HoloAcceptorOptions
isInput bool

ShouldDraw(LODRenderConfig)

protected override bool ShouldDraw(LODRenderConfig lod)

Parameters

lod LODRenderConfig

Returns

bool