Class NotchAdapterSimulationRenderer<TAdapterSimulation>
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public abstract class NotchAdapterSimulationRenderer<TAdapterSimulation> : StatelessChunkSimulationRenderer<ConnectableNotchAdapter, TAdapterSimulation>, ISimulationRenderer where TAdapterSimulation : IItemSimulation, IItemBundleSimulation
Type Parameters
TAdapterSimulation
- Inheritance
-
objectSimulationRenderer<ConnectableNotchAdapter, TAdapterSimulation>StatelessSimulationRenderer<ConnectableNotchAdapter, TAdapterSimulation>StatelessChunkSimulationRenderer<ConnectableNotchAdapter, TAdapterSimulation>NotchAdapterSimulationRenderer<TAdapterSimulation>
- Implements
- Derived
- Inherited Members
- Extension Methods
Constructors
NotchAdapterSimulationRenderer()
protected NotchAdapterSimulationRenderer()
Methods
DrawConnectedDetails(FrameDrawOptions, GlobalChunkPivot, ConnectionData, HoloAcceptorOptions, bool)
protected static void DrawConnectedDetails(FrameDrawOptions draw, GlobalChunkPivot pivot, SpacePathConnectionDrawerMetaData.ConnectionData connectionData, SpacePathConnectionDrawerMetaData.HoloAcceptorOptions holoAcceptorOptions, bool isInput)
Parameters
drawFrameDrawOptionspivotGlobalChunkPivotconnectionDataSpacePathConnectionDrawerMetaData.ConnectionDataholoAcceptorOptionsSpacePathConnectionDrawerMetaData.HoloAcceptorOptionsisInputbool
ShouldDraw(LODRenderConfig)
protected override bool ShouldDraw(LODRenderConfig lod)
Parameters
lodLODRenderConfig
Returns
- bool