Class OverflowSplitterSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class OverflowSplitterSimulationRenderer : CustomSplitter1To2SimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectStatefulBuildingSimulationRenderer<OverflowSplitterSimulation, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData, SplitterBaseSimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData>.Data>SplitterBaseSimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData>CustomSplitter1To2SimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData>OverflowSplitterSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
OverflowSplitterSimulationRenderer(IMapModel, IBuildingSoundManager)
public OverflowSplitterSimulationRenderer(IMapModel map, IBuildingSoundManager soundManager)
Parameters
mapIMapModelsoundManagerIBuildingSoundManager
Methods
ChoosePusherMaterial(in Entity, bool, FrameDrawOptions)
protected override IMaterialReference ChoosePusherMaterial(in StatefulBuildingSimulationRenderer<OverflowSplitterSimulation, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData, SplitterBaseSimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData>.Data>.Entity entity, bool isPushing, FrameDrawOptions options)
Parameters
entityStatefulBuildingSimulationRenderer<OverflowSplitterSimulation, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData, SplitterBaseSimulationRenderer<OverflowSplitterSimulation, SplitterSimulationState, Splitter1To2MetaBuildingDefinition.DrawData, Splitter1To2MetaBuildingDefinition.SoundData>.Data>.EntityisPushingbooloptionsFrameDrawOptions