Struct PlayerSavedBlueprintToLibraryEvent
- Namespace
- Root
- Assembly
- Game.Hud.dll
public struct PlayerSavedBlueprintToLibraryEvent : IPlayerBasedEvent
- Implements
- Extension Methods
Constructors
PlayerSavedBlueprintToLibraryEvent(Player, IAnnotatedBlueprint)
public PlayerSavedBlueprintToLibraryEvent(Player player, IAnnotatedBlueprint blueprint)
Parameters
playerPlayerblueprintIAnnotatedBlueprint
Fields
Blueprint
public readonly IAnnotatedBlueprint Blueprint
Field Value
- IAnnotatedBlueprint
Properties
Player
public readonly Player Player { get; }