Class PumpSimulationRenderer.State
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class PumpSimulationRenderer.State : SimulationRenderer<ConnectableBuildingSimulation, PumpSimulation>.StateData, IFluidSimulationRenderData
- Inheritance
-
objectPumpSimulationRenderer.State
- Implements
- Inherited Members
- Extension Methods
Constructors
State()
public State()
Fields
SpinProgress
public Angle SpinProgress
Field Value
Properties
Fluid
public IFluid Fluid { get; set; }
Property Value
FluidHeight
public float FluidHeight { get; set; }
Property Value
- float
LastUpdateTime
public Ticks LastUpdateTime { get; set; }