Table of Contents

Class PumpSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class PumpSimulationRenderer : StatefulBuildingSimulationRenderer<PumpSimulation, PumpMetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData, PumpSimulationRenderer.State>, ISimulationRenderer, IBuildingSimulationRenderer
Inheritance
object
PumpSimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

PumpSimulationRenderer(IMapModel, IBuildingSoundManager)

public PumpSimulationRenderer(IMapModel map, IBuildingSoundManager soundManager)

Parameters

map IMapModel
soundManager IBuildingSoundManager

Methods

CreateDataForBuilding(BuildingModel, PumpSimulation, in GlobalTileTransform, IBuildingDefinition, DefaultBuildingCustomSoundData)

protected override PumpSimulationRenderer.State CreateDataForBuilding(BuildingModel building, PumpSimulation simulation, in GlobalTileTransform transform, IBuildingDefinition definition, DefaultBuildingCustomSoundData customSoundData)

Parameters

building BuildingModel
simulation PumpSimulation
transform GlobalTileTransform
definition IBuildingDefinition
customSoundData DefaultBuildingCustomSoundData

Returns

PumpSimulationRenderer.State

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatefulBuildingSimulationRenderer<PumpSimulation, PumpMetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData, PumpSimulationRenderer.State>.Entity entity, FrameDrawOptions options)

Parameters

entity StatefulBuildingSimulationRenderer<PumpSimulation, PumpMetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData, PumpSimulationRenderer.State>.Entity
options FrameDrawOptions