Class RailLiftMetadata
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Rail Lift Node", menuName = "Metadata/Islands/RailNode")]
public class RailLiftMetadata : StatelessRailMetaIslandDefinition, IRailIslandColorPredictionDrawDataProvider, ISimulationConfigurationProvider
- Inheritance
-
objectObjectScriptableObjectRailLiftMetadata
- Implements
- Inherited Members
- Extension Methods
Constructors
RailLiftMetadata()
public RailLiftMetadata()
Fields
InputDirection
[SerializeField]
public ChunkDirection.Serializable InputDirection
Field Value
InputPosition
[SerializeField]
public ChunkVector InputPosition
Field Value
LiftConfiguration
[SerializeField]
public RailLiftConfiguration LiftConfiguration
Field Value
LiftDrawData
[SerializeField]
public RailLiftDrawData LiftDrawData
Field Value
OutputDirection
[SerializeField]
public ChunkDirection.Serializable OutputDirection
Field Value
OutputPosition
[SerializeField]
public ChunkVector OutputPosition
Field Value
Properties
ChunkCost
public override ChunkLimitCurrency ChunkCost { get; }
Property Value
CustomSimulationConfiguration
public ICustomSimulationConfiguration CustomSimulationConfiguration { get; }
Property Value
IslandCustomDrawData
public override IIslandCustomDrawData IslandCustomDrawData { get; }
Property Value
Methods
AddConnectors(ICollection<EntityIO<LocalChunkPivot, IIslandConnector>>)
public override void AddConnectors(ICollection<EntityIO<LocalChunkPivot, IIslandConnector>> connectors)
Parameters
connectorsICollection<EntityIO<LocalChunkPivot, IIslandConnector>>