Table of Contents

Struct RocketAnimation

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct RocketAnimation
Extension Methods

Constructors

RocketAnimation(IReadOnlyAnimationRendererEntity, IReadOnlyAnimationRendererEntity, IReadOnlyAnimationRendererEntity, float, float, float)

public RocketAnimation(IReadOnlyAnimationRendererEntity arrivalAnimationEntity, IReadOnlyAnimationRendererEntity departureAnimationEntity, IReadOnlyAnimationRendererEntity progressAnimationEntity, float delayBeforeDeparture, float delayBeforeArrival, float progressDampening)

Parameters

arrivalAnimationEntity IReadOnlyAnimationRendererEntity
departureAnimationEntity IReadOnlyAnimationRendererEntity
progressAnimationEntity IReadOnlyAnimationRendererEntity
delayBeforeDeparture float
delayBeforeArrival float
progressDampening float

Fields

ArrivalAnimationEntity

public readonly IReadOnlyAnimationRendererEntity ArrivalAnimationEntity

Field Value

IReadOnlyAnimationRendererEntity

DelayBeforeArrival

public readonly float DelayBeforeArrival

Field Value

float

DelayBeforeDeparture

public readonly float DelayBeforeDeparture

Field Value

float

DepartureAnimationEntity

public readonly IReadOnlyAnimationRendererEntity DepartureAnimationEntity

Field Value

IReadOnlyAnimationRendererEntity

ProgressAnimationEntity

public readonly IReadOnlyAnimationRendererEntity ProgressAnimationEntity

Field Value

IReadOnlyAnimationRendererEntity

ProgressDampening

public readonly float ProgressDampening

Field Value

float