Struct RocketAnimation
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct RocketAnimation
- Extension Methods
Constructors
RocketAnimation(IReadOnlyAnimationRendererEntity, IReadOnlyAnimationRendererEntity, IReadOnlyAnimationRendererEntity, float, float, float)
public RocketAnimation(IReadOnlyAnimationRendererEntity arrivalAnimationEntity, IReadOnlyAnimationRendererEntity departureAnimationEntity, IReadOnlyAnimationRendererEntity progressAnimationEntity, float delayBeforeDeparture, float delayBeforeArrival, float progressDampening)
Parameters
arrivalAnimationEntityIReadOnlyAnimationRendererEntitydepartureAnimationEntityIReadOnlyAnimationRendererEntityprogressAnimationEntityIReadOnlyAnimationRendererEntitydelayBeforeDeparturefloatdelayBeforeArrivalfloatprogressDampeningfloat
Fields
ArrivalAnimationEntity
public readonly IReadOnlyAnimationRendererEntity ArrivalAnimationEntity
Field Value
- IReadOnlyAnimationRendererEntity
DelayBeforeArrival
public readonly float DelayBeforeArrival
Field Value
- float
DelayBeforeDeparture
public readonly float DelayBeforeDeparture
Field Value
- float
DepartureAnimationEntity
public readonly IReadOnlyAnimationRendererEntity DepartureAnimationEntity
Field Value
- IReadOnlyAnimationRendererEntity
ProgressAnimationEntity
public readonly IReadOnlyAnimationRendererEntity ProgressAnimationEntity
Field Value
- IReadOnlyAnimationRendererEntity
ProgressDampening
public readonly float ProgressDampening
Field Value
- float