Table of Contents

Class ShaderInputs

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class ShaderInputs
Inheritance
object
ShaderInputs

Fields

EmptyGraphicsBuffer

public static readonly GraphicsBuffer EmptyGraphicsBuffer

Field Value

GraphicsBuffer

IsPerInstanceDataBufferBound

public static readonly int IsPerInstanceDataBufferBound

Field Value

int

ObjectSpaceMeshBoundsMax

public static readonly int ObjectSpaceMeshBoundsMax

Field Value

int

ObjectSpaceMeshBoundsMin

public static readonly int ObjectSpaceMeshBoundsMin

Field Value

int

PerInstanceDataBuffer

public static readonly int PerInstanceDataBuffer

Field Value

int

TransformDataBuffer

public static readonly int TransformDataBuffer

Field Value

int