Class ShaderInputs
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class ShaderInputs
- Inheritance
-
objectShaderInputs
Fields
EmptyGraphicsBuffer
public static readonly GraphicsBuffer EmptyGraphicsBuffer
Field Value
- GraphicsBuffer
IsPerInstanceDataBufferBound
public static readonly int IsPerInstanceDataBufferBound
Field Value
- int
ObjectSpaceMeshBoundsMax
public static readonly int ObjectSpaceMeshBoundsMax
Field Value
- int
ObjectSpaceMeshBoundsMin
public static readonly int ObjectSpaceMeshBoundsMin
Field Value
- int
PerInstanceDataBuffer
public static readonly int PerInstanceDataBuffer
Field Value
- int
TransformDataBuffer
public static readonly int TransformDataBuffer
Field Value
- int