Struct SimulationTimedBufferItem<T>
- Namespace
- Root
- Assembly
- Game.Core.Simulation.dll
public readonly struct SimulationTimedBufferItem<T>
Type Parameters
T
- Extension Methods
Constructors
SimulationTimedBufferItem(T, Ticks, Ticks)
public SimulationTimedBufferItem(T item, Ticks selfExcess, Ticks inputTicksWhenQueued = default)
Parameters
Fields
InputTicksWhenQueued
public readonly Ticks InputTicksWhenQueued
Field Value
Item
public readonly T Item
Field Value
- T
SelfExcess
public readonly Ticks SelfExcess
Field Value
Methods
ToString()
public override string ToString()
Returns
- string