Table of Contents

Class SoundEffect

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "SoundEffect", menuName = "Metadata/Sound/SoundEffect", order = 1)]
public class SoundEffect : ScriptableObject
Inheritance
object
Object
ScriptableObject
SoundEffect
Extension Methods

Constructors

SoundEffect()

public SoundEffect()

Fields

Clips

[RequiredListLength(1, 99)]
public AudioClip[] Clips

Field Value

AudioClip[]

MixerGroup

public AudioMixerGroup MixerGroup

Field Value

AudioMixerGroup

RandomPitch

public Vector2 RandomPitch

Field Value

Vector2

RandomVolume

public Vector2 RandomVolume

Field Value

Vector2

SoundEffectSourcePrefab

[FormerlySerializedAs("AudioSourcePrefab")]
public PrefabReference<SoundEffectSource> SoundEffectSourcePrefab

Field Value

PrefabReference<SoundEffectSource>

Volume

[Range(0, 1)]
public float Volume

Field Value

float