Class SoundEffect
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "SoundEffect", menuName = "Metadata/Sound/SoundEffect", order = 1)]
public class SoundEffect : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectSoundEffect
- Extension Methods
Constructors
SoundEffect()
public SoundEffect()
Fields
Clips
[RequiredListLength(1, 99)]
public AudioClip[] Clips
Field Value
- AudioClip[]
MixerGroup
public AudioMixerGroup MixerGroup
Field Value
- AudioMixerGroup
RandomPitch
public Vector2 RandomPitch
Field Value
- Vector2
RandomVolume
public Vector2 RandomVolume
Field Value
- Vector2
SoundEffectSourcePrefab
[FormerlySerializedAs("AudioSourcePrefab")]
public PrefabReference<SoundEffectSource> SoundEffectSourcePrefab
Field Value
- PrefabReference<SoundEffectSource>
Volume
[Range(0, 1)]
public float Volume
Field Value
- float