Table of Contents

Class SpaceConverterSimulationRenderer.IODrawData

Namespace
Root
Assembly
SPZGameAssembly.dll
public class SpaceConverterSimulationRenderer.IODrawData
Inheritance
object
SpaceConverterSimulationRenderer.IODrawData
Extension Methods

Constructors

IODrawData()

public IODrawData()

Fields

InputStatusOffset

public LocalVector InputStatusOffset

Field Value

LocalVector

LockedIOOverlayMaterial

[SerializeField]
public MaterialReference LockedIOOverlayMaterial

Field Value

MaterialReference

LockedIOOverlayPosition

public LocalVector LockedIOOverlayPosition

Field Value

LocalVector

LockedIOOverlayScale

public float LockedIOOverlayScale

Field Value

float

MaxDistanceIndicatorIsVisible

public float MaxDistanceIndicatorIsVisible

Field Value

float

MaxDistanceShapeIsVisible

public float MaxDistanceShapeIsVisible

Field Value

float

OutputStatusOffset

public LocalVector OutputStatusOffset

Field Value

LocalVector

ShapeMaterial

[SerializeField]
public MaterialReference ShapeMaterial

Field Value

MaterialReference

ShapeOffset

public LocalVector ShapeOffset

Field Value

LocalVector

ShapeScale

public float ShapeScale

Field Value

float

StatusScale

public Vector3 StatusScale

Field Value

Vector3