Class SpaceConveyorSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class SpaceConveyorSimulationRenderer : SpacePathSimulationRenderer<SpaceConveyorSimulation, ISpacePathInputConnector, ISpacePathOutputConnector>, ISimulationRenderer, IIslandSimulationRenderer
- Inheritance
-
objectSpacePathSimulationRenderer<SpaceConveyorSimulation, ISpacePathInputConnector, ISpacePathOutputConnector>SpaceConveyorSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
SpaceConveyorSimulationRenderer(IMapModel)
public SpaceConveyorSimulationRenderer(IMapModel map)
Parameters
mapIMapModel
Methods
GetAllItemData(SpaceConveyorSimulation, short, short, ICollection<SpacePathTravellingItemData>)
public static void GetAllItemData(SpaceConveyorSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> items)
Parameters
simulationSpaceConveyorSimulationlaneIndexshortlayerIndexshortitemsICollection<SpacePathTravellingItemData>
GetItems(SpaceConveyorSimulation, short, short, ICollection<SpacePathTravellingItemData>)
protected override void GetItems(SpaceConveyorSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> items)
Parameters
simulationSpaceConveyorSimulationlaneIndexshortlayerIndexshortitemsICollection<SpacePathTravellingItemData>
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessIslandSimulationRenderer<SpaceConveyorSimulation, IIslandCustomDrawData>.Entity entity, FrameDrawOptions options)