Table of Contents

Class SpacePipeToFluidPortReceiverSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class SpacePipeToFluidPortReceiverSimulationRenderer : StatelessTileSimulationRenderer<ConnectableBuildingSimulation, SpaceFluidPortReceiverSimulation>, ISimulationRenderer
Inheritance
object
SpacePipeToFluidPortReceiverSimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

SpacePipeToFluidPortReceiverSimulationRenderer(CustomDrawData)

public SpacePipeToFluidPortReceiverSimulationRenderer(SpacePipeToFluidPortReceiverSimulationRenderer.CustomDrawData drawData)

Parameters

drawData SpacePipeToFluidPortReceiverSimulationRenderer.CustomDrawData

Methods

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatelessSimulationRenderer<ConnectableBuildingSimulation, SpaceFluidPortReceiverSimulation>.Entity entity, FrameDrawOptions options)

Parameters

entity StatelessSimulationRenderer<ConnectableBuildingSimulation, SpaceFluidPortReceiverSimulation>.Entity
options FrameDrawOptions

ShouldDraw(FrameDrawOptionsNoLOD)

public override bool ShouldDraw(FrameDrawOptionsNoLOD options)

Parameters

options FrameDrawOptionsNoLOD

Returns

bool