Table of Contents

Class SpacePipeToFluidPortReceiverSimulationState

Namespace
Root
Assembly
Game.Content.dll
[SyncableIdentifier("SpacePipeToFluidPortReceiverState")]
public class SpacePipeToFluidPortReceiverSimulationState : IFluidPortReceiverSimulationState, ISimulationState, ISyncable
Inheritance
object
SpacePipeToFluidPortReceiverSimulationState
Implements
Extension Methods

Constructors

SpacePipeToFluidPortReceiverSimulationState()

public SpacePipeToFluidPortReceiverSimulationState()

Fields

BufferCapacity

public const int BufferCapacity = 4

Field Value

int

BufferState

public BeltItemSimulationBufferState BufferState

Field Value

BeltItemSimulationBufferState

InputLaneState

public readonly BeltLaneState InputLaneState

Field Value

BeltLaneState

LaunchState

public FluidPackageLaunchState LaunchState

Field Value

FluidPackageLaunchState

Properties

OutputContainer

public FluidContainerState OutputContainer { get; set; }

Property Value

FluidContainerState

Methods

ClearContent()

public void ClearContent()

Sync(ISerializationVisitor)

public void Sync(ISerializationVisitor visitor)

Parameters

visitor ISerializationVisitor