Table of Contents

Class SpaceSplitterSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
[UsedImplicitly]
public class SpaceSplitterSimulationRenderer : SpacePathSimulationRenderer<SpaceSplitterSimulation, ISpacePathInputConnector, ISpacePathOutputConnector>, ISimulationRenderer, IIslandSimulationRenderer
Inheritance
object
SpaceSplitterSimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

SpaceSplitterSimulationRenderer(IMapModel)

public SpaceSplitterSimulationRenderer(IMapModel map)

Parameters

map IMapModel

Methods

GetAllItemData(SpaceSplitterSimulation, short, short, ICollection<SpacePathTravellingItemData>)

public static void GetAllItemData(SpaceSplitterSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> shapes)

Parameters

simulation SpaceSplitterSimulation
laneIndex short
layerIndex short
shapes ICollection<SpacePathTravellingItemData>

GetItems(SpaceSplitterSimulation, short, short, ICollection<SpacePathTravellingItemData>)

protected override void GetItems(SpaceSplitterSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> items)

Parameters

simulation SpaceSplitterSimulation
laneIndex short
layerIndex short
items ICollection<SpacePathTravellingItemData>