Class SpaceSplitterSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class SpaceSplitterSimulationRenderer : SpacePathSimulationRenderer<SpaceSplitterSimulation, ISpacePathInputConnector, ISpacePathOutputConnector>, ISimulationRenderer, IIslandSimulationRenderer
- Inheritance
-
objectSpacePathSimulationRenderer<SpaceSplitterSimulation, ISpacePathInputConnector, ISpacePathOutputConnector>SpaceSplitterSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
SpaceSplitterSimulationRenderer(IMapModel)
public SpaceSplitterSimulationRenderer(IMapModel map)
Parameters
mapIMapModel
Methods
GetAllItemData(SpaceSplitterSimulation, short, short, ICollection<SpacePathTravellingItemData>)
public static void GetAllItemData(SpaceSplitterSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> shapes)
Parameters
simulationSpaceSplitterSimulationlaneIndexshortlayerIndexshortshapesICollection<SpacePathTravellingItemData>
GetItems(SpaceSplitterSimulation, short, short, ICollection<SpacePathTravellingItemData>)
protected override void GetItems(SpaceSplitterSimulation simulation, short laneIndex, short layerIndex, ICollection<SpacePathTravellingItemData> items)
Parameters
simulationSpaceSplitterSimulationlaneIndexshortlayerIndexshortitemsICollection<SpacePathTravellingItemData>