Table of Contents

Class TSE_CheckIfChunksContainThisBuildingWithRotation

Namespace
Root
Assembly
SPZGameAssembly.dll
public class TSE_CheckIfChunksContainThisBuildingWithRotation : TutorialStepExecutor, ITutorialStepExecutor
Inheritance
object
TSE_CheckIfChunksContainThisBuildingWithRotation
Implements
Inherited Members
Extension Methods

Constructors

TSE_CheckIfChunksContainThisBuildingWithRotation(GlobalChunkCoordinate, GlobalChunkCoordinate, BuildingDefinitionGroupId[], GridRotation[], ITutorialChainableTileDataDestination, int, TSEEvaluationOperator)

public TSE_CheckIfChunksContainThisBuildingWithRotation(GlobalChunkCoordinate start, GlobalChunkCoordinate end, BuildingDefinitionGroupId[] buildings, GridRotation[] rotations, ITutorialChainableTileDataDestination outTiles, int minimumCount, TSEEvaluationOperator evaluationOperator)

Parameters

start GlobalChunkCoordinate
end GlobalChunkCoordinate
buildings BuildingDefinitionGroupId[]
rotations GridRotation[]
outTiles ITutorialChainableTileDataDestination
minimumCount int
evaluationOperator TSEEvaluationOperator

Methods

Evaluate(TutorialConditionContext, ITutorialDataChain)

public override bool Evaluate(TutorialConditionContext context, ITutorialDataChain dataChain)

Parameters

context TutorialConditionContext
dataChain ITutorialDataChain

Returns

bool