Class TSE_CheckIfChunksContainThisBuildingWithRotation
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class TSE_CheckIfChunksContainThisBuildingWithRotation : TutorialStepExecutor, ITutorialStepExecutor
- Inheritance
-
objectTSE_CheckIfChunksContainThisBuildingWithRotation
- Implements
- Inherited Members
- Extension Methods
Constructors
TSE_CheckIfChunksContainThisBuildingWithRotation(GlobalChunkCoordinate, GlobalChunkCoordinate, BuildingDefinitionGroupId[], GridRotation[], ITutorialChainableTileDataDestination, int, TSEEvaluationOperator)
public TSE_CheckIfChunksContainThisBuildingWithRotation(GlobalChunkCoordinate start, GlobalChunkCoordinate end, BuildingDefinitionGroupId[] buildings, GridRotation[] rotations, ITutorialChainableTileDataDestination outTiles, int minimumCount, TSEEvaluationOperator evaluationOperator)
Parameters
startGlobalChunkCoordinateendGlobalChunkCoordinatebuildingsBuildingDefinitionGroupId[]rotationsGridRotation[]outTilesITutorialChainableTileDataDestinationminimumCountintevaluationOperatorTSEEvaluationOperator
Methods
Evaluate(TutorialConditionContext, ITutorialDataChain)
public override bool Evaluate(TutorialConditionContext context, ITutorialDataChain dataChain)
Parameters
contextTutorialConditionContextdataChainITutorialDataChain
Returns
- bool