Class TSE_CheckIfChunksHaveThisBuilding
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class TSE_CheckIfChunksHaveThisBuilding : TutorialStepExecutor, ITutorialStepExecutor
- Inheritance
-
objectTSE_CheckIfChunksHaveThisBuilding
- Implements
- Inherited Members
- Extension Methods
Constructors
TSE_CheckIfChunksHaveThisBuilding(ITutorialChainableTileDataSource, ITutorialChainableTileDataDestination, ITutorialChainableTileDataDestination, IBuildingDefinitionGroup[], GridRotation[], GlobalChunkCoordinate, GlobalChunkCoordinate, bool, TSEEvaluationOperator)
public TSE_CheckIfChunksHaveThisBuilding(ITutorialChainableTileDataSource sourceTiles, ITutorialChainableTileDataDestination outCompletedTiles, ITutorialChainableTileDataDestination outMissingTiles, IBuildingDefinitionGroup[] buildingGroups, GridRotation[] allowedRotations, GlobalChunkCoordinate chunkAreaStart, GlobalChunkCoordinate chunkAreaEnd, bool renderIndicators, TSEEvaluationOperator evaluationOperator)
Parameters
sourceTilesITutorialChainableTileDataSourceoutCompletedTilesITutorialChainableTileDataDestinationoutMissingTilesITutorialChainableTileDataDestinationbuildingGroupsIBuildingDefinitionGroup[]allowedRotationsGridRotation[]chunkAreaStartGlobalChunkCoordinatechunkAreaEndGlobalChunkCoordinaterenderIndicatorsboolevaluationOperatorTSEEvaluationOperator
Methods
Evaluate(TutorialConditionContext, ITutorialDataChain)
public override bool Evaluate(TutorialConditionContext context, ITutorialDataChain dataChain)
Parameters
contextTutorialConditionContextdataChainITutorialDataChain
Returns
- bool