Table of Contents

Struct TrainImpactEffectInstance

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct TrainImpactEffectInstance
Extension Methods

Constructors

TrainImpactEffectInstance(WorldCoordinate, ChunkDirection, float, bool, bool, double, int)

public TrainImpactEffectInstance(WorldCoordinate originPosition, ChunkDirection direction, float baseScale, bool isStart, bool isUpsideDown, double startTime, int texIndex)

Parameters

originPosition WorldCoordinate
direction ChunkDirection
baseScale float
isStart bool
isUpsideDown bool
startTime double
texIndex int

Fields

BaseScale

public readonly float BaseScale

Field Value

float

Direction

public readonly ChunkDirection Direction

Field Value

ChunkDirection

IsStart

public readonly bool IsStart

Field Value

bool

IsUpsideDown

public readonly bool IsUpsideDown

Field Value

bool

OriginPosition

public readonly WorldCoordinate OriginPosition

Field Value

WorldCoordinate

StartTime

public readonly double StartTime

Field Value

double

TexIndex

public readonly int TexIndex

Field Value

int

Methods

Render(FrameDrawOptionsNoLOD, float)

public void Render(FrameDrawOptionsNoLOD options, float progress)

Parameters

options FrameDrawOptionsNoLOD
progress float