Table of Contents

Struct UnmanagedMeshCombiner

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct UnmanagedMeshCombiner
Extension Methods

Constructors

UnmanagedMeshCombiner(Allocator)

public UnmanagedMeshCombiner(Allocator allocator)

Parameters

allocator Allocator

Fields

LazyMeshesDict

public NativeMultiDictionary<LazyMeshId, MeshInstanceData> LazyMeshesDict

Field Value

NativeMultiDictionary<LazyMeshId, MeshInstanceData>

PendingLazyMeshes

public NativeQueue<LazyMeshId> PendingLazyMeshes

Field Value

NativeQueue<LazyMeshId>

Methods

AddPayload(NativeSlice<MeshInstanceData>)

public LazyMeshId AddPayload(NativeSlice<MeshInstanceData> payload)

Parameters

payload NativeSlice<MeshInstanceData>

Returns

LazyMeshId

Dispose()

public void Dispose()