Class ControlledSignalReceiverSimulation
- Assembly
- Game.Content.dll
public class ControlledSignalReceiverSimulation : ISignalSimulation, IUpdatableSimulation, ISimulation
- Inheritance
-
objectControlledSignalReceiverSimulation
- Implements
- Extension Methods
Constructors
ControlledSignalReceiverSimulation(ControlledSignalReceiverState, IReadOnlySignalChannelRegistry)
public ControlledSignalReceiverSimulation(ControlledSignalReceiverState state, IReadOnlySignalChannelRegistry signalChannelRegistry)
Parameters
stateControlledSignalReceiverStatesignalChannelRegistryIReadOnlySignalChannelRegistry
Fields
ControllingInputConductor
public readonly SignalConductorInput ControllingInputConductor
Field Value
OutputConductor
public readonly SignalConductorOutput OutputConductor
Field Value
Properties
LastControlSignal
public ISignal LastControlSignal { get; }
Property Value
LastOutputSignal
public ISignal LastOutputSignal { get; }
Property Value
NumSignalProviders
public int NumSignalProviders { get; }
Property Value
- int
NumSignalReceivers
public int NumSignalReceivers { get; }
Property Value
- int
Methods
GetSignalProvider(int)
public ISignalProvider GetSignalProvider(int index)
Parameters
indexint
Returns
GetSignalReceiver(int)
public ISignalReceiver GetSignalReceiver(int index)
Parameters
indexint
Returns
Update(Ticks, Ticks)
public void Update(Ticks startTicks, Ticks deltaTicks)