Struct SimulationUpdateConfiguration
- Namespace
- Game.Core.Map.Simulation
- Assembly
- Game.Core.Map.Simulation.dll
public readonly struct SimulationUpdateConfiguration
- Extension Methods
Constructors
SimulationUpdateConfiguration(IReadOnlyList<SimulationLOD>, TimeSpan, byte)
public SimulationUpdateConfiguration(IReadOnlyList<SimulationLOD> simulationLODs, TimeSpan timeForPrematureUpdates, byte numThreads)
Parameters
simulationLODsIReadOnlyList<SimulationLOD>timeForPrematureUpdatesTimeSpannumThreadsbyte
Fields
NumThreads
public readonly byte NumThreads
Field Value
- byte
SimulationLODs
public readonly IReadOnlyList<SimulationLOD> SimulationLODs
Field Value
- IReadOnlyList<SimulationLOD>
TimeForPrematureUpdates
public readonly TimeSpan TimeForPrematureUpdates
Field Value
- TimeSpan
Methods
ToString()
public override string ToString()
Returns
- string