Table of Contents

Struct GameModeId

Namespace
Game.Core.Research
Assembly
SPZGameAssembly.dll
public struct GameModeId
Extension Methods

Constructors

GameModeId(string)

public GameModeId(string id)

Parameters

id string

Fields

Empty

public static GameModeId Empty

Field Value

GameModeId

Id

[SerializeField]
public string Id

Field Value

string

Properties

HasValue

public bool HasValue { get; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Methods

Equals(GameModeId)

public bool Equals(GameModeId other)

Parameters

other GameModeId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(GameModeId, GameModeId)

public static bool operator ==(GameModeId lhs, GameModeId rhs)

Parameters

lhs GameModeId
rhs GameModeId

Returns

bool

operator !=(GameModeId, GameModeId)

public static bool operator !=(GameModeId lhs, GameModeId rhs)

Parameters

lhs GameModeId
rhs GameModeId

Returns

bool