Table of Contents

Struct GameRuleId

Namespace
Game.Core.Research
Assembly
SPZGameAssembly.dll
public struct GameRuleId
Extension Methods

Constructors

GameRuleId(string)

public GameRuleId(string id)

Parameters

id string

Fields

Empty

public static GameRuleId Empty

Field Value

GameRuleId

Id

[SerializeField]
public string Id

Field Value

string

Properties

HasValue

public bool HasValue { get; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Methods

Equals(GameRuleId)

public bool Equals(GameRuleId other)

Parameters

other GameRuleId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(GameRuleId, GameRuleId)

public static bool operator ==(GameRuleId lhs, GameRuleId rhs)

Parameters

lhs GameRuleId
rhs GameRuleId

Returns

bool

operator !=(GameRuleId, GameRuleId)

public static bool operator !=(GameRuleId lhs, GameRuleId rhs)

Parameters

lhs GameRuleId
rhs GameRuleId

Returns

bool