Table of Contents

Struct BuildingDefinitionId

Namespace
Root
Assembly
Game.Core.Map.Simulation.dll
public struct BuildingDefinitionId
Extension Methods

Constructors

BuildingDefinitionId(string)

public BuildingDefinitionId(string name)

Parameters

name string

Fields

Empty

public static BuildingDefinitionId Empty

Field Value

BuildingDefinitionId

Name

[FormerlySerializedAs("Id")]
[SerializeField]
public string Name

Field Value

string

Properties

HasValue

public bool HasValue { get; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Methods

Equals(BuildingDefinitionId)

public bool Equals(BuildingDefinitionId other)

Parameters

other BuildingDefinitionId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(BuildingDefinitionId, BuildingDefinitionId)

public static bool operator ==(BuildingDefinitionId lhs, BuildingDefinitionId rhs)

Parameters

lhs BuildingDefinitionId
rhs BuildingDefinitionId

Returns

bool

operator !=(BuildingDefinitionId, BuildingDefinitionId)

public static bool operator !=(BuildingDefinitionId lhs, BuildingDefinitionId rhs)

Parameters

lhs BuildingDefinitionId
rhs BuildingDefinitionId

Returns

bool