Struct BuildingDefinitionId
- Namespace
- Root
- Assembly
- Game.Core.Map.Simulation.dll
public struct BuildingDefinitionId
- Extension Methods
Constructors
BuildingDefinitionId(string)
public BuildingDefinitionId(string name)
Parameters
namestring
Fields
Empty
public static BuildingDefinitionId Empty
Field Value
Name
[FormerlySerializedAs("Id")]
[SerializeField]
public string Name
Field Value
- string
Properties
HasValue
public bool HasValue { get; }
Property Value
- bool
IsEmpty
public bool IsEmpty { get; }
Property Value
- bool
Methods
Equals(BuildingDefinitionId)
public bool Equals(BuildingDefinitionId other)
Parameters
otherBuildingDefinitionId
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
ToString()
public override string ToString()
Returns
- string
Operators
operator ==(BuildingDefinitionId, BuildingDefinitionId)
public static bool operator ==(BuildingDefinitionId lhs, BuildingDefinitionId rhs)
Parameters
Returns
- bool
operator !=(BuildingDefinitionId, BuildingDefinitionId)
public static bool operator !=(BuildingDefinitionId lhs, BuildingDefinitionId rhs)
Parameters
Returns
- bool