Struct CollectStarsJob
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[BurstCompile]
public struct CollectStarsJob
- Extension Methods
Fields
Chunks
public BackgroundChunkDecorationConfig Chunks
Field Value
CountPerChunk
public int CountPerChunk
Field Value
- int
GenerationScaleBase
public float GenerationScaleBase
Field Value
- float
GenerationScaleDepthDecay
public float GenerationScaleDepthDecay
Field Value
- float
GenerationScaleRandom
public float GenerationScaleRandom
Field Value
- float
GenerationSeed
public int GenerationSeed
Field Value
- int
InitializedChunks
public NativeHashSet<BackgroundChunkData> InitializedChunks
Field Value
- NativeHashSet<BackgroundChunkData>
Instances
[WriteOnly]
public NativeMultiDictionary<MeshMaterialID, BatchInstance> Instances
Field Value
LazyCombinedMeshPerChunkPerMaterial
public NativeParallelHashMap<ChunkMaterialTuple, LazyMeshId> LazyCombinedMeshPerChunkPerMaterial
Field Value
- NativeParallelHashMap<ChunkMaterialTuple, LazyMeshId>
MaterialIDs
public NativeArray<BatchMaterialID> MaterialIDs
Field Value
- NativeArray<BatchMaterialID>
MeshID
public BatchMeshID MeshID
Field Value
- BatchMeshID
SeenChunks
[ReadOnly]
public NativeParallelHashSet<BackgroundChunkData> SeenChunks
Field Value
- NativeParallelHashSet<BackgroundChunkData>
UnmanagedMeshCombiner
public UnmanagedMeshCombiner UnmanagedMeshCombiner
Field Value
Methods
Execute()
public void Execute()