Table of Contents

Struct CollectStarsJob

Namespace
Root
Assembly
SPZGameAssembly.dll
[BurstCompile]
public struct CollectStarsJob
Extension Methods

Fields

Chunks

public BackgroundChunkDecorationConfig Chunks

Field Value

BackgroundChunkDecorationConfig

CountPerChunk

public int CountPerChunk

Field Value

int

GenerationScaleBase

public float GenerationScaleBase

Field Value

float

GenerationScaleDepthDecay

public float GenerationScaleDepthDecay

Field Value

float

GenerationScaleRandom

public float GenerationScaleRandom

Field Value

float

GenerationSeed

public int GenerationSeed

Field Value

int

InitializedChunks

public NativeHashSet<BackgroundChunkData> InitializedChunks

Field Value

NativeHashSet<BackgroundChunkData>

Instances

[WriteOnly]
public NativeMultiDictionary<MeshMaterialID, BatchInstance> Instances

Field Value

NativeMultiDictionary<MeshMaterialID, BatchInstance>

LazyCombinedMeshPerChunkPerMaterial

public NativeParallelHashMap<ChunkMaterialTuple, LazyMeshId> LazyCombinedMeshPerChunkPerMaterial

Field Value

NativeParallelHashMap<ChunkMaterialTuple, LazyMeshId>

MaterialIDs

public NativeArray<BatchMaterialID> MaterialIDs

Field Value

NativeArray<BatchMaterialID>

MeshID

public BatchMeshID MeshID

Field Value

BatchMeshID

SeenChunks

[ReadOnly]
public NativeParallelHashSet<BackgroundChunkData> SeenChunks

Field Value

NativeParallelHashSet<BackgroundChunkData>

UnmanagedMeshCombiner

public UnmanagedMeshCombiner UnmanagedMeshCombiner

Field Value

UnmanagedMeshCombiner

Methods

Execute()

public void Execute()