Class ControlledSignalReceiverSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class ControlledSignalReceiverSimulationRenderer : StatelessBuildingSimulationRenderer<ControlledSignalReceiverSimulation, ControlledSignalReceiverMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectStatelessBuildingSimulationRenderer<ControlledSignalReceiverSimulation, ControlledSignalReceiverMetaBuildingDefinition.DrawData>ControlledSignalReceiverSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
ControlledSignalReceiverSimulationRenderer(IMapModel)
public ControlledSignalReceiverSimulationRenderer(IMapModel map)
Parameters
mapIMapModel
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<ControlledSignalReceiverSimulation, ControlledSignalReceiverMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)