Class ControlledSignalTransmitterSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class ControlledSignalTransmitterSimulationRenderer : StatelessBuildingSimulationRenderer<ControlledSignalTransmitterSimulation, ControlledSignalTransmitterMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectStatelessBuildingSimulationRenderer<ControlledSignalTransmitterSimulation, ControlledSignalTransmitterMetaBuildingDefinition.DrawData>ControlledSignalTransmitterSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
ControlledSignalTransmitterSimulationRenderer(IMapModel)
public ControlledSignalTransmitterSimulationRenderer(IMapModel map)
Parameters
mapIMapModel
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<ControlledSignalTransmitterSimulation, ControlledSignalTransmitterMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)