Class FluidBuildingRendererStateData<TSimulation>
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidBuildingRendererStateData<TSimulation> : SimulationRenderer<ConnectableBuildingSimulation, TSimulation>.StateData, IFluidSimulationRenderData where TSimulation : ISimulation
Type Parameters
TSimulation
- Inheritance
-
objectFluidBuildingRendererStateData<TSimulation>
- Implements
- Derived
- Inherited Members
- Extension Methods
Constructors
FluidBuildingRendererStateData()
public FluidBuildingRendererStateData()
Properties
Fluid
public IFluid Fluid { get; set; }
Property Value
FluidHeight
public float FluidHeight { get; set; }
Property Value
- float
LastUpdateTime
public Ticks LastUpdateTime { get; set; }