Class FluidMapResourceSource
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidMapResourceSource : MapResourceSource, IFluidMapResourceSource, IMapResourceSource
- Inheritance
-
objectFluidMapResourceSource
- Implements
- Inherited Members
- Extension Methods
Constructors
FluidMapResourceSource(GlobalChunkCoordinate, IEnumerable<ChunkVector>, IFluid)
public FluidMapResourceSource(GlobalChunkCoordinate origin_GC, IEnumerable<ChunkVector> chunks_L, IFluid fluid)
Parameters
origin_GCGlobalChunkCoordinatechunks_LIEnumerable<ChunkVector>fluidIFluid
Properties
CachedEntries
public IReadOnlyCollection<FluidMapResourceChunkEntry> CachedEntries { get; }
Property Value
- IReadOnlyCollection<FluidMapResourceChunkEntry>
Fluid
public IFluid Fluid { get; }