Table of Contents

Class FluidMapResourceSource

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FluidMapResourceSource : MapResourceSource, IFluidMapResourceSource, IMapResourceSource
Inheritance
object
FluidMapResourceSource
Implements
Inherited Members
Extension Methods

Constructors

FluidMapResourceSource(GlobalChunkCoordinate, IEnumerable<ChunkVector>, IFluid)

public FluidMapResourceSource(GlobalChunkCoordinate origin_GC, IEnumerable<ChunkVector> chunks_L, IFluid fluid)

Parameters

origin_GC GlobalChunkCoordinate
chunks_L IEnumerable<ChunkVector>
fluid IFluid

Properties

CachedEntries

public IReadOnlyCollection<FluidMapResourceChunkEntry> CachedEntries { get; }

Property Value

IReadOnlyCollection<FluidMapResourceChunkEntry>

Fluid

public IFluid Fluid { get; }

Property Value

IFluid