Class MapResourceSource
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class MapResourceSource : IMapResourceSource
- Inheritance
-
objectMapResourceSource
- Implements
- Derived
- Extension Methods
Constructors
MapResourceSource(GlobalChunkCoordinate, IEnumerable<ChunkVector>)
protected MapResourceSource(GlobalChunkCoordinate origin_GC, IEnumerable<ChunkVector> chunks_L)
Parameters
origin_GCGlobalChunkCoordinatechunks_LIEnumerable<ChunkVector>
Fields
_ChunksLookup_G
protected HashSet<GlobalChunkCoordinate> _ChunksLookup_G
Field Value
- HashSet<GlobalChunkCoordinate>
_Chunks_G
protected GlobalChunkCoordinate[] _Chunks_G
Field Value
_Chunks_L
protected ChunkVector[] _Chunks_L
Field Value
Properties
Bounds_GC
public GlobalChunkBounds Bounds_GC { get; }
Property Value
CenterOfMass_GC
public GlobalChunkCoordinate CenterOfMass_GC { get; }
Property Value
ChunksLookup_G
public HashSet<GlobalChunkCoordinate> ChunksLookup_G { get; }
Property Value
- HashSet<GlobalChunkCoordinate>
Chunks_G
public IReadOnlyCollection<GlobalChunkCoordinate> Chunks_G { get; }
Property Value
- IReadOnlyCollection<GlobalChunkCoordinate>
Chunks_L
public IReadOnlyCollection<ChunkVector> Chunks_L { get; }
Property Value
- IReadOnlyCollection<ChunkVector>
Origin_GC
public GlobalChunkCoordinate Origin_GC { get; }