Table of Contents

Class FluidNetworkRenderer.FluidNetworkRenderingState

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FluidNetworkRenderer.FluidNetworkRenderingState : SimulationRenderer<ConnectableFluidNetworkSimulation, FluidNetworkSimulation>.StateData, IFluidSimulationRenderData
Inheritance
object
FluidNetworkRenderer.FluidNetworkRenderingState
Implements
Inherited Members
Extension Methods

Constructors

FluidNetworkRenderingState()

public FluidNetworkRenderingState()

Properties

Fluid

public IFluid Fluid { get; set; }

Property Value

IFluid

FluidHeight

public float FluidHeight { get; set; }

Property Value

float

LastUpdateTime

public Ticks LastUpdateTime { get; set; }

Property Value

Ticks

Methods

AddBuildingSubState(BuildingInstance, IFluidNetworkBuildingState)

public void AddBuildingSubState(BuildingInstance building, IFluidNetworkBuildingState fluidNetworkBuildingState)

Parameters

building BuildingInstance
fluidNetworkBuildingState IFluidNetworkBuildingState

GetBuildingSubState<T>(BuildingInstance)

public T GetBuildingSubState<T>(BuildingInstance buildingInstance)

Parameters

buildingInstance BuildingInstance

Returns

T

Type Parameters

T

HasAnySubStates()

public bool HasAnySubStates()

Returns

bool