Class FluidNetworkRenderer.FluidNetworkRenderingState
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidNetworkRenderer.FluidNetworkRenderingState : SimulationRenderer<ConnectableFluidNetworkSimulation, FluidNetworkSimulation>.StateData, IFluidSimulationRenderData
- Inheritance
-
objectFluidNetworkRenderer.FluidNetworkRenderingState
- Implements
- Inherited Members
- Extension Methods
Constructors
FluidNetworkRenderingState()
public FluidNetworkRenderingState()
Properties
Fluid
public IFluid Fluid { get; set; }
Property Value
FluidHeight
public float FluidHeight { get; set; }
Property Value
- float
LastUpdateTime
public Ticks LastUpdateTime { get; set; }
Property Value
Methods
AddBuildingSubState(BuildingInstance, IFluidNetworkBuildingState)
public void AddBuildingSubState(BuildingInstance building, IFluidNetworkBuildingState fluidNetworkBuildingState)
Parameters
buildingBuildingInstancefluidNetworkBuildingStateIFluidNetworkBuildingState
GetBuildingSubState<T>(BuildingInstance)
public T GetBuildingSubState<T>(BuildingInstance buildingInstance)
Parameters
buildingInstanceBuildingInstance
Returns
- T
Type Parameters
T
HasAnySubStates()
public bool HasAnySubStates()
Returns
- bool