Table of Contents

Struct FluidPackageData

Namespace
Root
Assembly
Game.Content.dll
public struct FluidPackageData
Extension Methods

Constructors

FluidPackageData(IFluid, FluidUnit)

public FluidPackageData(IFluid fluid, FluidUnit amount)

Parameters

fluid IFluid
amount FluidUnit

Fields

Amount

public FluidUnit Amount

Field Value

FluidUnit

Fluid

public IFluid Fluid

Field Value

IFluid

Invalid

public static readonly FluidPackageData Invalid

Field Value

FluidPackageData

Methods

Clear()

public void Clear()

Equals(FluidPackageData)

public readonly bool Equals(FluidPackageData other)

Parameters

other FluidPackageData

Returns

bool

Equals(object)

public override readonly bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Sync(ISerializationVisitor)

public void Sync(ISerializationVisitor visitor)

Parameters

visitor ISerializationVisitor

ToString()

public override string ToString()

Returns

string

Operators

operator ==(FluidPackageData, FluidPackageData)

public static bool operator ==(FluidPackageData left, FluidPackageData right)

Parameters

left FluidPackageData
right FluidPackageData

Returns

bool

operator !=(FluidPackageData, FluidPackageData)

public static bool operator !=(FluidPackageData left, FluidPackageData right)

Parameters

left FluidPackageData
right FluidPackageData

Returns

bool