Struct FluidPackageData
- Namespace
- Root
- Assembly
- Game.Content.dll
public struct FluidPackageData
- Extension Methods
Constructors
FluidPackageData(IFluid, FluidUnit)
public FluidPackageData(IFluid fluid, FluidUnit amount)
Parameters
Fields
Amount
public FluidUnit Amount
Field Value
Fluid
public IFluid Fluid
Field Value
Invalid
public static readonly FluidPackageData Invalid
Field Value
Methods
Clear()
public void Clear()
Equals(FluidPackageData)
public readonly bool Equals(FluidPackageData other)
Parameters
otherFluidPackageData
Returns
- bool
Equals(object)
public override readonly bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
Sync(ISerializationVisitor)
public void Sync(ISerializationVisitor visitor)
Parameters
visitorISerializationVisitor
ToString()
public override string ToString()
Returns
- string
Operators
operator ==(FluidPackageData, FluidPackageData)
public static bool operator ==(FluidPackageData left, FluidPackageData right)
Parameters
leftFluidPackageDatarightFluidPackageData
Returns
- bool
operator !=(FluidPackageData, FluidPackageData)
public static bool operator !=(FluidPackageData left, FluidPackageData right)
Parameters
leftFluidPackageDatarightFluidPackageData
Returns
- bool