Table of Contents

Class FluidPackageLaunchSimulation

Namespace
Root
Assembly
Game.Content.dll
public class FluidPackageLaunchSimulation
Inheritance
object
FluidPackageLaunchSimulation
Extension Methods

Constructors

FluidPackageLaunchSimulation(FluidPackageLaunchState, IFluidPackageReceiver)

public FluidPackageLaunchSimulation(FluidPackageLaunchState state, IFluidPackageReceiver packageReceiver)

Parameters

state FluidPackageLaunchState
packageReceiver IFluidPackageReceiver

Fields

State

public readonly FluidPackageLaunchState State

Field Value

FluidPackageLaunchState

Properties

HasTravellingPackage

public bool HasTravellingPackage { get; }

Property Value

bool

Progress

public float Progress { get; }

Property Value

float

Methods

ClearContent()

public void ClearContent()

CreateNewLaunch(Ticks, FluidPackageData, Ticks)

public void CreateNewLaunch(Ticks duration_T, FluidPackageData package, Ticks excessTicks_T)

Parameters

duration_T Ticks
package FluidPackageData
excessTicks_T Ticks

Update(Ticks)

public void Update(Ticks deltaTicks_T)

Parameters

deltaTicks_T Ticks