Class FluidPackageLaunchSimulation
- Namespace
- Root
- Assembly
- Game.Content.dll
public class FluidPackageLaunchSimulation
- Inheritance
-
objectFluidPackageLaunchSimulation
- Extension Methods
Constructors
FluidPackageLaunchSimulation(FluidPackageLaunchState, IFluidPackageReceiver)
public FluidPackageLaunchSimulation(FluidPackageLaunchState state, IFluidPackageReceiver packageReceiver)
Parameters
stateFluidPackageLaunchStatepackageReceiverIFluidPackageReceiver
Fields
State
public readonly FluidPackageLaunchState State
Field Value
Properties
HasTravellingPackage
public bool HasTravellingPackage { get; }
Property Value
- bool
Progress
public float Progress { get; }
Property Value
- float
Methods
ClearContent()
public void ClearContent()
CreateNewLaunch(Ticks, FluidPackageData, Ticks)
public void CreateNewLaunch(Ticks duration_T, FluidPackageData package, Ticks excessTicks_T)
Parameters
duration_TTickspackageFluidPackageDataexcessTicks_TTicks
Update(Ticks)
public void Update(Ticks deltaTicks_T)
Parameters
deltaTicks_TTicks