Class FluidSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class FluidSimulationRenderer
- Inheritance
-
objectFluidSimulationRenderer
Methods
GetNetworkFluidHeight(IFluidNetwork)
public static float GetNetworkFluidHeight(IFluidNetwork network)
Parameters
networkIFluidNetwork
Returns
- float
UpdateData(IFluidSimulationRenderData, IFluid, float, Ticks, float, float)
public static void UpdateData(IFluidSimulationRenderData data, IFluid targetFluid, float targetHeight, Ticks currentSimulationTime, float fillRate = 1, float depleteRate = 1)
Parameters
dataIFluidSimulationRenderDatatargetFluidIFluidtargetHeightfloatcurrentSimulationTimeTicksfillRatefloatdepleteRatefloat
UpdateData(IFluidSimulationRenderData, IFluidNetwork, Ticks, float, float)
public static void UpdateData(IFluidSimulationRenderData data, IFluidNetwork network, Ticks currentSimulationTime, float fillRate = 1, float depleteRate = 1)
Parameters
dataIFluidSimulationRenderDatanetworkIFluidNetworkcurrentSimulationTimeTicksfillRatefloatdepleteRatefloat