Table of Contents

Class FluidSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class FluidSimulationRenderer
Inheritance
object
FluidSimulationRenderer

Methods

GetNetworkFluidHeight(IFluidNetwork)

public static float GetNetworkFluidHeight(IFluidNetwork network)

Parameters

network IFluidNetwork

Returns

float

UpdateData(IFluidSimulationRenderData, IFluid, float, Ticks, float, float)

public static void UpdateData(IFluidSimulationRenderData data, IFluid targetFluid, float targetHeight, Ticks currentSimulationTime, float fillRate = 1, float depleteRate = 1)

Parameters

data IFluidSimulationRenderData
targetFluid IFluid
targetHeight float
currentSimulationTime Ticks
fillRate float
depleteRate float

UpdateData(IFluidSimulationRenderData, IFluidNetwork, Ticks, float, float)

public static void UpdateData(IFluidSimulationRenderData data, IFluidNetwork network, Ticks currentSimulationTime, float fillRate = 1, float depleteRate = 1)

Parameters

data IFluidSimulationRenderData
network IFluidNetwork
currentSimulationTime Ticks
fillRate float
depleteRate float