Table of Contents

Class GameIconCollection

Namespace
Root
Assembly
SPZGameAssembly.dll
public class GameIconCollection
Inheritance
object
GameIconCollection
Extension Methods

Constructors

GameIconCollection()

public GameIconCollection()

Properties

IconIds

public IReadOnlyCollection<GameIconId> IconIds { get; }

Property Value

IReadOnlyCollection<GameIconId>

Methods

GetIcon(GameIconId)

public Sprite GetIcon(GameIconId uniqueId)

Parameters

uniqueId GameIconId

Returns

Sprite

Load(AuthoringBuildings[], AuthoringIslands[], IReadOnlyDictionary<string, Sprite>)

public void Load(AuthoringBuildings[] buildings, AuthoringIslands[] islands, IReadOnlyDictionary<string, Sprite> icons)

Parameters

buildings AuthoringBuildings[]
islands AuthoringIslands[]
icons IReadOnlyDictionary<string, Sprite>