Class GameIconCollection
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class GameIconCollection
- Inheritance
-
objectGameIconCollection
- Extension Methods
Constructors
GameIconCollection()
public GameIconCollection()
Properties
IconIds
public IReadOnlyCollection<GameIconId> IconIds { get; }
Property Value
- IReadOnlyCollection<GameIconId>
Methods
GetIcon(GameIconId)
public Sprite GetIcon(GameIconId uniqueId)
Parameters
uniqueIdGameIconId
Returns
- Sprite
Load(AuthoringBuildings[], AuthoringIslands[], IReadOnlyDictionary<string, Sprite>)
public void Load(AuthoringBuildings[] buildings, AuthoringIslands[] islands, IReadOnlyDictionary<string, Sprite> icons)
Parameters
buildingsAuthoringBuildings[]islandsAuthoringIslands[]iconsIReadOnlyDictionary<string, Sprite>