Class GenericInstancedMeshRendererConfig
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class GenericInstancedMeshRendererConfig
- Inheritance
-
objectGenericInstancedMeshRendererConfig
- Extension Methods
Constructors
GenericInstancedMeshRendererConfig(ILODMeshMaterial, RenderCategory, bool, bool, float, GraphicsShaderQuality, bool, bool)
public GenericInstancedMeshRendererConfig(ILODMeshMaterial meshMaterial, RenderCategory renderCategory, bool usePerInstanceData, bool enableMaxDistance, float maxDistance, GraphicsShaderQuality minGraphicsShaderQuality, bool castShadows, bool receiveShadows)
Parameters
meshMaterialILODMeshMaterialrenderCategoryRenderCategoryusePerInstanceDataboolenableMaxDistanceboolmaxDistancefloatminGraphicsShaderQualityGraphicsShaderQualitycastShadowsboolreceiveShadowsbool
Fields
CastShadows
public readonly bool CastShadows
Field Value
- bool
EnableMaxDistance
public readonly bool EnableMaxDistance
Field Value
- bool
MaxDistance
public readonly float MaxDistance
Field Value
- float
MeshMaterial
public readonly ILODMeshMaterial MeshMaterial
Field Value
MinGraphicsShaderQuality
public readonly GraphicsShaderQuality MinGraphicsShaderQuality
Field Value
ReceiveShadows
public readonly bool ReceiveShadows
Field Value
- bool
RenderCategory
public readonly RenderCategory RenderCategory
Field Value
UsePerInstanceData
public readonly bool UsePerInstanceData
Field Value
- bool