Table of Contents

Class GenericInstancedMeshRendererConfig

Namespace
Root
Assembly
SPZGameAssembly.dll
public class GenericInstancedMeshRendererConfig
Inheritance
object
GenericInstancedMeshRendererConfig
Extension Methods

Constructors

GenericInstancedMeshRendererConfig(ILODMeshMaterial, RenderCategory, bool, bool, float, GraphicsShaderQuality, bool, bool)

public GenericInstancedMeshRendererConfig(ILODMeshMaterial meshMaterial, RenderCategory renderCategory, bool usePerInstanceData, bool enableMaxDistance, float maxDistance, GraphicsShaderQuality minGraphicsShaderQuality, bool castShadows, bool receiveShadows)

Parameters

meshMaterial ILODMeshMaterial
renderCategory RenderCategory
usePerInstanceData bool
enableMaxDistance bool
maxDistance float
minGraphicsShaderQuality GraphicsShaderQuality
castShadows bool
receiveShadows bool

Fields

CastShadows

public readonly bool CastShadows

Field Value

bool

EnableMaxDistance

public readonly bool EnableMaxDistance

Field Value

bool

MaxDistance

public readonly float MaxDistance

Field Value

float

MeshMaterial

public readonly ILODMeshMaterial MeshMaterial

Field Value

ILODMeshMaterial

MinGraphicsShaderQuality

public readonly GraphicsShaderQuality MinGraphicsShaderQuality

Field Value

GraphicsShaderQuality

ReceiveShadows

public readonly bool ReceiveShadows

Field Value

bool

RenderCategory

public readonly RenderCategory RenderCategory

Field Value

RenderCategory

UsePerInstanceData

public readonly bool UsePerInstanceData

Field Value

bool