Table of Contents

Class GraphicsQualityUtils

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class GraphicsQualityUtils
Inheritance
object
GraphicsQualityUtils

Methods

ApplyAmbientOcclusion(UniversalRenderPipelineAsset, HBAO, GraphicsAOQuality)

public static void ApplyAmbientOcclusion(UniversalRenderPipelineAsset rendererAsset, HBAO hbao, GraphicsAOQuality quality)

Parameters

rendererAsset UniversalRenderPipelineAsset
hbao HBAO
quality GraphicsAOQuality

ApplyAntialiasing(UniversalAdditionalCameraData, UniversalRenderPipelineAsset, Camera, GraphicsAntialiasingQuality)

public static void ApplyAntialiasing(UniversalAdditionalCameraData cameraData, UniversalRenderPipelineAsset rendererAsset, Camera camera, GraphicsAntialiasingQuality quality)

Parameters

cameraData UniversalAdditionalCameraData
rendererAsset UniversalRenderPipelineAsset
camera Camera
quality GraphicsAntialiasingQuality

ApplyChromaticAberrationStrength(Material, float)

public static void ApplyChromaticAberrationStrength(Material material, float strength)

Parameters

material Material
strength float

ApplyFogAndOutline(FogAndOutline, BoolGameSetting)

public static void ApplyFogAndOutline(FogAndOutline fogAndOutline, BoolGameSetting outlineEnabled)

Parameters

fogAndOutline FogAndOutline
outlineEnabled BoolGameSetting

ApplyPostProcessingEnabled(VolumeProfile, bool)

public static void ApplyPostProcessingEnabled(VolumeProfile profile, bool enabled)

Parameters

profile VolumeProfile
enabled bool

ApplyShadows(UniversalRenderPipelineAsset, GraphicsShadowQuality)

public static void ApplyShadows(UniversalRenderPipelineAsset rendererAsset, GraphicsShadowQuality quality)

Parameters

rendererAsset UniversalRenderPipelineAsset
quality GraphicsShadowQuality

ApplyVignetteStrength(Material, float)

public static void ApplyVignetteStrength(Material material, float strength)

Parameters

material Material
strength float

GetShadowDistance(GraphicsShadowQuality)

public static float GetShadowDistance(GraphicsShadowQuality quality)

Parameters

quality GraphicsShadowQuality

Returns

float