Class GraphicsQualityUtils
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class GraphicsQualityUtils
- Inheritance
-
object
GraphicsQualityUtils
Methods
ApplyAmbientOcclusion(UniversalRenderPipelineAsset, HBAO, GraphicsAOQuality)
public static void ApplyAmbientOcclusion(UniversalRenderPipelineAsset rendererAsset, HBAO hbao, GraphicsAOQuality quality)
Parameters
rendererAsset UniversalRenderPipelineAsset
hbao HBAO
quality GraphicsAOQuality
ApplyAntialiasing(UniversalAdditionalCameraData, UniversalRenderPipelineAsset, Camera, GraphicsAntialiasingQuality)
public static void ApplyAntialiasing(UniversalAdditionalCameraData cameraData, UniversalRenderPipelineAsset rendererAsset, Camera camera, GraphicsAntialiasingQuality quality)
Parameters
cameraData UniversalAdditionalCameraData
rendererAsset UniversalRenderPipelineAsset
camera Camera
quality GraphicsAntialiasingQuality
ApplyChromaticAberrationStrength(Material, float)
public static void ApplyChromaticAberrationStrength(Material material, float strength)
Parameters
material Material
strength float
ApplyFogAndOutline(FogAndOutline, BoolGameSetting)
public static void ApplyFogAndOutline(FogAndOutline fogAndOutline, BoolGameSetting outlineEnabled)
Parameters
fogAndOutline FogAndOutline
outlineEnabled BoolGameSetting
ApplyPostProcessingEnabled(VolumeProfile, bool)
public static void ApplyPostProcessingEnabled(VolumeProfile profile, bool enabled)
Parameters
profile VolumeProfile
enabled bool
ApplyShadows(UniversalRenderPipelineAsset, GraphicsShadowQuality)
public static void ApplyShadows(UniversalRenderPipelineAsset rendererAsset, GraphicsShadowQuality quality)
Parameters
rendererAsset UniversalRenderPipelineAsset
quality GraphicsShadowQuality
ApplyVignetteStrength(Material, float)
public static void ApplyVignetteStrength(Material material, float strength)
Parameters
material Material
strength float
GetShadowDistance(GraphicsShadowQuality)
public static float GetShadowDistance(GraphicsShadowQuality quality)
Parameters
quality GraphicsShadowQuality
Returns
- float