Table of Contents

Class HUDDebugPanelTabMaterialLayers

Namespace
Root
Assembly
SPZGameAssembly.dll
public class HUDDebugPanelTabMaterialLayers : HUDDebugPanelTab
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HUDDebugPanelTabMaterialLayers
Inherited Members
Extension Methods

Constructors

HUDDebugPanelTabMaterialLayers()

public HUDDebugPanelTabMaterialLayers()

Fields

ActiveMask

protected int ActiveMask

Field Value

int

DebugMaterialEntries

protected HUDDebugMaterialEntry[] DebugMaterialEntries

Field Value

HUDDebugMaterialEntry[]

GlobalOverride

protected int GlobalOverride

Field Value

int

LookupTexture

protected Texture2D LookupTexture

Field Value

Texture2D

MaterialDebugColors

[SerializeField]
protected Color[] MaterialDebugColors

Field Value

Color[]

UIDisableAllButton

[SerializeField]
protected Button UIDisableAllButton

Field Value

Button

UIEnableAllButton

[SerializeField]
protected Button UIEnableAllButton

Field Value

Button

UIMaterialOverlayPrefab

[SerializeField]
protected HUDDebugMaterialEntry UIMaterialOverlayPrefab

Field Value

HUDDebugMaterialEntry

UIMaterialOverlaysParent

[SerializeField]
protected RectTransform UIMaterialOverlaysParent

Field Value

RectTransform

Methods

CreateMaterialOverlayLookupTexture()

protected void CreateMaterialOverlayLookupTexture()

Dispose()

public void Dispose()

HideAllOverlays()

protected void HideAllOverlays()

OnElementPressed(int)

protected static void OnElementPressed(int index)

Parameters

index int

OnOverlayTogglePressed(int)

protected void OnOverlayTogglePressed(int index)

Parameters

index int

SetActiveMask(int)

protected void SetActiveMask(int mask)

Parameters

mask int

ShowAllOverlays()

protected void ShowAllOverlays()