Class HUDDebugPanelTabMaterialLayers
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDDebugPanelTabMaterialLayers : HUDDebugPanelTab
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDDebugPanelTabMaterialLayers
- Inherited Members
- Extension Methods
Constructors
HUDDebugPanelTabMaterialLayers()
public HUDDebugPanelTabMaterialLayers()
Fields
ActiveMask
protected int ActiveMask
Field Value
- int
DebugMaterialEntries
protected HUDDebugMaterialEntry[] DebugMaterialEntries
Field Value
GlobalOverride
protected int GlobalOverride
Field Value
- int
LookupTexture
protected Texture2D LookupTexture
Field Value
- Texture2D
MaterialDebugColors
[SerializeField]
protected Color[] MaterialDebugColors
Field Value
- Color[]
UIDisableAllButton
[SerializeField]
protected Button UIDisableAllButton
Field Value
- Button
UIEnableAllButton
[SerializeField]
protected Button UIEnableAllButton
Field Value
- Button
UIMaterialOverlayPrefab
[SerializeField]
protected HUDDebugMaterialEntry UIMaterialOverlayPrefab
Field Value
UIMaterialOverlaysParent
[SerializeField]
protected RectTransform UIMaterialOverlaysParent
Field Value
- RectTransform
Methods
CreateMaterialOverlayLookupTexture()
protected void CreateMaterialOverlayLookupTexture()
Dispose()
public void Dispose()
HideAllOverlays()
protected void HideAllOverlays()
OnElementPressed(int)
protected static void OnElementPressed(int index)
Parameters
indexint
OnOverlayTogglePressed(int)
protected void OnOverlayTogglePressed(int index)
Parameters
indexint
SetActiveMask(int)
protected void SetActiveMask(int mask)
Parameters
maskint
ShowAllOverlays()
protected void ShowAllOverlays()