Interface IRenderingDebugProvider
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public interface IRenderingDebugProvider
- Extension Methods
Methods
GetMaterialOverride(IMaterialReference)
IMaterialReference GetMaterialOverride(IMaterialReference material)
Parameters
materialIMaterialReference
Returns
ShouldDraw(RenderCategory, bool, bool)
bool ShouldDraw(RenderCategory category, bool castsShadows, bool receiveShadows)
Parameters
categoryRenderCategorycastsShadowsboolreceiveShadowsbool
Returns
- bool
TrackDrawCall(RenderCategory, IMeshReference, bool, bool, int)
void TrackDrawCall(RenderCategory category, IMeshReference mesh, bool shadows, bool instanced, int count)
Parameters
categoryRenderCategorymeshIMeshReferenceshadowsboolinstancedboolcountint