Table of Contents

Class IslandLowerFramesGenerator

Namespace
Root
Assembly
SPZGameAssembly.dll
public class IslandLowerFramesGenerator
Inheritance
object
IslandLowerFramesGenerator
Extension Methods

Constructors

IslandLowerFramesGenerator(MetaIslandFrameGenerationResources)

public IslandLowerFramesGenerator(MetaIslandFrameGenerationResources islandFrameGenerationResources)

Parameters

islandFrameGenerationResources MetaIslandFrameGenerationResources

Methods

Dispose()

public void Dispose()

DrawFrameMesh(FrameDrawOptionsNoLOD, GridRotation, GlobalChunkCoordinate, IMaterialReference, LODRenderConfig, IslandPlatformChunkFrameDepth, IslandPlatformChunkConnection, IslandPlatformChunkConnection, bool)

public void DrawFrameMesh(FrameDrawOptionsNoLOD options, GridRotation rotation, GlobalChunkCoordinate chunk_GC, IMaterialReference material, LODRenderConfig lod, IslandPlatformChunkFrameDepth depth, IslandPlatformChunkConnection topConnection, IslandPlatformChunkConnection rightConnection, bool culling)

Parameters

options FrameDrawOptionsNoLOD
rotation GridRotation
chunk_GC GlobalChunkCoordinate
material IMaterialReference
lod LODRenderConfig
depth IslandPlatformChunkFrameDepth
topConnection IslandPlatformChunkConnection
rightConnection IslandPlatformChunkConnection
culling bool