Class IslandLowerFramesGenerator
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class IslandLowerFramesGenerator
- Inheritance
-
objectIslandLowerFramesGenerator
- Extension Methods
Constructors
IslandLowerFramesGenerator(MetaIslandFrameGenerationResources)
public IslandLowerFramesGenerator(MetaIslandFrameGenerationResources islandFrameGenerationResources)
Parameters
islandFrameGenerationResourcesMetaIslandFrameGenerationResources
Methods
Dispose()
public void Dispose()
DrawFrameMesh(FrameDrawOptionsNoLOD, GridRotation, GlobalChunkCoordinate, IMaterialReference, LODRenderConfig, IslandPlatformChunkFrameDepth, IslandPlatformChunkConnection, IslandPlatformChunkConnection, bool)
public void DrawFrameMesh(FrameDrawOptionsNoLOD options, GridRotation rotation, GlobalChunkCoordinate chunk_GC, IMaterialReference material, LODRenderConfig lod, IslandPlatformChunkFrameDepth depth, IslandPlatformChunkConnection topConnection, IslandPlatformChunkConnection rightConnection, bool culling)
Parameters
optionsFrameDrawOptionsNoLODrotationGridRotationchunk_GCGlobalChunkCoordinatematerialIMaterialReferencelodLODRenderConfigdepthIslandPlatformChunkFrameDepthtopConnectionIslandPlatformChunkConnectionrightConnectionIslandPlatformChunkConnectioncullingbool