Class MetaIslandFrameGenerationResources
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "SpaceThemeIslandResources", menuName = "Metadata/Themes/Space/Island Resources")]
public class MetaIslandFrameGenerationResources : ScriptableObject
- Inheritance
-
object
Object
ScriptableObject
MetaIslandFrameGenerationResources
- Extension Methods
-
Constructors
public MetaIslandFrameGenerationResources()
Fields
[Header("Layer 1")]
[Space(10)]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1CornerConcave
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1CornerConvex
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1Notch6m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1Wall1m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1Wall2m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1Wall4m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer1Wall6m
Field Value
- LODMeshAsset[]
[Header("Layer 2")]
[Space(10)]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2CornerConcave
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2CornerConvex
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2Wall1m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2Wall2m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2Wall4m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer2Wall6m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3ConnectedWall6m
Field Value
- LODMeshAsset[]
[Header("Layer 3")]
[Space(10)]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3CornerConcave
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3CornerConvex
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3Wall1m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3Wall2m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3Wall6m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] Layer3Wall7m
Field Value
- LODMeshAsset[]
[Header("Lower Frames - Normal")]
[Space(10)]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameBase
Field Value
- LODMeshAsset[]
[Header("Lower Frames - Small")]
[Space(10)]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameBaseSmall
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameCornerDecoration
Field Value
- LODMeshAsset[]
[Range(0, 1)]
[Space(10)]
public float LowerFrameCornerDecorationLikeliness
Field Value
- float
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameInsideConnector
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameInsideConnectorSmall
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameOutsideConnector
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] LowerFrameOutsideConnectorSmall
Field Value
- LODMeshAsset[]
[Range(0, 1)]
[Space(10)]
public float LowerFrameSmallCornerDecorationLikeliness
Field Value
- float
[Header("Play Area Border")]
[Space(10)]
[ValidateLODMesh(new int[] { 15000, 7500, 3000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderCornerConcave
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderCornerConvex
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderNotch6m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderWall1m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderWall2m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderWall4m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 9000, 4500, 2000, 1000, 500 })]
public LODMeshAsset[] PlayingfieldBorderWall6m
Field Value
- LODMeshAsset[]
[Header("Play Area Greeble")]
[Space(10)]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleCornerConcave
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleCornerConvex
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleNotch6m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleWall1m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleWall2m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleWall4m
Field Value
- LODMeshAsset[]
[ValidateLODMesh(new int[] { 2000, 1000 })]
public LODMeshAsset[] PlayingfieldGreebleWall6m
Field Value
- LODMeshAsset[]