Table of Contents

Class IslandUpperFramesGenerator

Namespace
Root
Assembly
SPZGameAssembly.dll
public class IslandUpperFramesGenerator
Inheritance
object
IslandUpperFramesGenerator
Extension Methods

Constructors

IslandUpperFramesGenerator(MetaIslandFrameGenerationResources)

public IslandUpperFramesGenerator(MetaIslandFrameGenerationResources islandFrameGenerationResources)

Parameters

islandFrameGenerationResources MetaIslandFrameGenerationResources

Methods

Dispose()

public void Dispose()

DrawFrameMesh(FrameDrawOptionsNoLOD, ChunkVector, GridRotation, GlobalChunkCoordinate, IIslandDefinition, IMaterialReference, LODRenderConfig, bool, bool, bool, bool, bool)

public void DrawFrameMesh(FrameDrawOptionsNoLOD options, ChunkVector chunk_L, GridRotation rotation, GlobalChunkCoordinate chunk_GC, IIslandDefinition definition, IMaterialReference material, LODRenderConfig lod, bool renderLayer1, bool renderLayer2, bool renderLayer3, bool renderGreeble, bool culling)

Parameters

options FrameDrawOptionsNoLOD
chunk_L ChunkVector
rotation GridRotation
chunk_GC GlobalChunkCoordinate
definition IIslandDefinition
material IMaterialReference
lod LODRenderConfig
renderLayer1 bool
renderLayer2 bool
renderLayer3 bool
renderGreeble bool
culling bool