Class IslandUpperFramesGenerator
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class IslandUpperFramesGenerator
- Inheritance
-
objectIslandUpperFramesGenerator
- Extension Methods
Constructors
IslandUpperFramesGenerator(MetaIslandFrameGenerationResources)
public IslandUpperFramesGenerator(MetaIslandFrameGenerationResources islandFrameGenerationResources)
Parameters
islandFrameGenerationResourcesMetaIslandFrameGenerationResources
Methods
Dispose()
public void Dispose()
DrawFrameMesh(FrameDrawOptionsNoLOD, ChunkVector, GridRotation, GlobalChunkCoordinate, IIslandDefinition, IMaterialReference, LODRenderConfig, bool, bool, bool, bool, bool)
public void DrawFrameMesh(FrameDrawOptionsNoLOD options, ChunkVector chunk_L, GridRotation rotation, GlobalChunkCoordinate chunk_GC, IIslandDefinition definition, IMaterialReference material, LODRenderConfig lod, bool renderLayer1, bool renderLayer2, bool renderLayer3, bool renderGreeble, bool culling)
Parameters
optionsFrameDrawOptionsNoLODchunk_LChunkVectorrotationGridRotationchunk_GCGlobalChunkCoordinatedefinitionIIslandDefinitionmaterialIMaterialReferencelodLODRenderConfigrenderLayer1boolrenderLayer2boolrenderLayer3boolrenderGreebleboolcullingbool