Class LaneSound
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class LaneSound
- Inheritance
-
objectLaneSound
- Extension Methods
Constructors
LaneSound()
public LaneSound()
Fields
Comment
public string Comment
Field Value
- string
Effect
[FormerlySerializedAs("Sound")]
public SoundEffect Effect
Field Value
LOD
public SoundLOD LOD
Field Value
Offset
[Tooltip("Time during the lane process, when the sound effect starts playing [0:1].")]
[Range(0, 1)]
public float Offset
Field Value
- float
PitchByResearchSpeed
public bool PitchByResearchSpeed
Field Value
- bool
ValidResearchSpeeds
[Tooltip("Defines the range of research speeds (%) in which this sound is played.")]
public Vector2Int ValidResearchSpeeds
Field Value
- Vector2Int