Struct LazyCombinationDescriptor
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct LazyCombinationDescriptor
- Extension Methods
Constructors
LazyCombinationDescriptor(ScopedList<MeshDataArray>, MeshDataArray, BoundsAggregationJob, JobHandle, LazyMeshId, int, int)
public LazyCombinationDescriptor(ScopedList<Mesh.MeshDataArray> sourceMeshDataArrays, Mesh.MeshDataArray targetMeshDataArray, BoundsAggregationJob boundsAggregationJob, JobHandle jobHandle, LazyMeshId lazyMeshId, int totalVertices, int totalIndices)
Parameters
sourceMeshDataArraysScopedList<Mesh.MeshDataArray>targetMeshDataArrayMesh.MeshDataArrayboundsAggregationJobBoundsAggregationJobjobHandleJobHandlelazyMeshIdLazyMeshIdtotalVerticesinttotalIndicesint
Fields
BoundsAggregationJob
public readonly BoundsAggregationJob BoundsAggregationJob
Field Value
JobHandle
public readonly JobHandle JobHandle
Field Value
- JobHandle
LazyMeshId
public readonly LazyMeshId LazyMeshId
Field Value
SourceMeshDataArrays
public readonly ScopedList<Mesh.MeshDataArray> SourceMeshDataArrays
Field Value
- ScopedList<Mesh.MeshDataArray>
TargetMeshDataArray
public readonly Mesh.MeshDataArray TargetMeshDataArray
Field Value
- Mesh.MeshDataArray
TotalIndices
public readonly int TotalIndices
Field Value
- int
TotalVertices
public readonly int TotalVertices
Field Value
- int
Methods
Equals(LazyCombinationDescriptor)
public bool Equals(LazyCombinationDescriptor other)
Parameters
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int