Table of Contents

Struct LazyCombinationDescriptor

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct LazyCombinationDescriptor
Extension Methods

Constructors

LazyCombinationDescriptor(ScopedList<MeshDataArray>, MeshDataArray, BoundsAggregationJob, JobHandle, LazyMeshId, int, int)

public LazyCombinationDescriptor(ScopedList<Mesh.MeshDataArray> sourceMeshDataArrays, Mesh.MeshDataArray targetMeshDataArray, BoundsAggregationJob boundsAggregationJob, JobHandle jobHandle, LazyMeshId lazyMeshId, int totalVertices, int totalIndices)

Parameters

sourceMeshDataArrays ScopedList<Mesh.MeshDataArray>
targetMeshDataArray Mesh.MeshDataArray
boundsAggregationJob BoundsAggregationJob
jobHandle JobHandle
lazyMeshId LazyMeshId
totalVertices int
totalIndices int

Fields

BoundsAggregationJob

public readonly BoundsAggregationJob BoundsAggregationJob

Field Value

BoundsAggregationJob

JobHandle

public readonly JobHandle JobHandle

Field Value

JobHandle

LazyMeshId

public readonly LazyMeshId LazyMeshId

Field Value

LazyMeshId

SourceMeshDataArrays

public readonly ScopedList<Mesh.MeshDataArray> SourceMeshDataArrays

Field Value

ScopedList<Mesh.MeshDataArray>

TargetMeshDataArray

public readonly Mesh.MeshDataArray TargetMeshDataArray

Field Value

Mesh.MeshDataArray

TotalIndices

public readonly int TotalIndices

Field Value

int

TotalVertices

public readonly int TotalVertices

Field Value

int

Methods

Equals(LazyCombinationDescriptor)

public bool Equals(LazyCombinationDescriptor other)

Parameters

other LazyCombinationDescriptor

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int