Table of Contents

Struct MeshInstanceId

Namespace
Root
Assembly
Game.Core.Rendering.dll
public struct MeshInstanceId
Extension Methods

Constructors

MeshInstanceId(uint)

public MeshInstanceId(uint id)

Parameters

id uint

Fields

Id

public readonly uint Id

Field Value

uint

Invalid

public static readonly MeshInstanceId Invalid

Field Value

MeshInstanceId

Properties

Valid

public bool Valid { get; }

Property Value

bool

Methods

Equals(MeshInstanceId)

public bool Equals(MeshInstanceId other)

Parameters

other MeshInstanceId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(MeshInstanceId, MeshInstanceId)

public static bool operator ==(MeshInstanceId left, MeshInstanceId right)

Parameters

left MeshInstanceId
right MeshInstanceId

Returns

bool

operator !=(MeshInstanceId, MeshInstanceId)

public static bool operator !=(MeshInstanceId left, MeshInstanceId right)

Parameters

left MeshInstanceId
right MeshInstanceId

Returns

bool