Struct MeshInstanceId
- Namespace
- Root
- Assembly
- Game.Core.Rendering.dll
public struct MeshInstanceId
- Extension Methods
Constructors
MeshInstanceId(uint)
public MeshInstanceId(uint id)
Parameters
iduint
Fields
Id
public readonly uint Id
Field Value
- uint
Invalid
public static readonly MeshInstanceId Invalid
Field Value
Properties
Valid
public bool Valid { get; }
Property Value
- bool
Methods
Equals(MeshInstanceId)
public bool Equals(MeshInstanceId other)
Parameters
otherMeshInstanceId
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
Operators
operator ==(MeshInstanceId, MeshInstanceId)
public static bool operator ==(MeshInstanceId left, MeshInstanceId right)
Parameters
leftMeshInstanceIdrightMeshInstanceId
Returns
- bool
operator !=(MeshInstanceId, MeshInstanceId)
public static bool operator !=(MeshInstanceId left, MeshInstanceId right)
Parameters
leftMeshInstanceIdrightMeshInstanceId
Returns
- bool