Class MetaDecorationBuildingDefinition
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class MetaDecorationBuildingDefinition
- Inheritance
-
objectMetaDecorationBuildingDefinition
- Extension Methods
Constructors
MetaDecorationBuildingDefinition()
public MetaDecorationBuildingDefinition()
Fields
AllowPlaceOnNonFilledTiles
[Space(20)]
public bool AllowPlaceOnNonFilledTiles
Field Value
- bool
AllowPlaceOnNotch
public bool AllowPlaceOnNotch
Field Value
- bool
BlueprintMesh
public LODMeshAsset BlueprintMesh
Field Value
Colliders
[Space(20)]
public SerializedCollisionBox[] Colliders
Field Value
CustomBlueprintMesh
[Space(10)]
public bool CustomBlueprintMesh
Field Value
- bool
DefaultPreferredPlacementMode
[Header("Placement Features")]
public DefaultPreferredPlacementMode DefaultPreferredPlacementMode
Field Value
GlassMesh
public LODMeshAsset GlassMesh
Field Value
HasGlassMesh
[Space(10)]
public bool HasGlassMesh
Field Value
- bool
HasMainMesh
[FormerlySerializedAs("MeshAsset")]
[Space(20)]
public bool HasMainMesh
Field Value
- bool
Icon
[Space(10)]
public Sprite Icon
Field Value
- Sprite
Id
public string Id
Field Value
- string
IsBuildable
public bool IsBuildable
Field Value
- bool
IsRemovable
public bool IsRemovable
Field Value
- bool
IsSelectable
[Header("General Placement Allowance")]
[Space(20)]
public bool IsSelectable
Field Value
- bool
LinkedWikiEntry
[Space(20)]
public WikiEntryId LinkedWikiEntry
Field Value
MainMesh
public LODMeshAsset MainMesh
Field Value
PlacementIndicators
[Space(5)]
public EditorClassID<IBuildingPlacementIndicator>[] PlacementIndicators
Field Value
PlacementRequirements
[Space(5)]
public EditorClassID<IBuildingPlacementRequirement>[] PlacementRequirements
Field Value
ShowAsResearchReward
[Header("Research and Store")]
public bool ShowAsResearchReward
Field Value
- bool
SimpleAnimationDefinitions
[Space(10)]
public MetaBuildingSimpleAnimationDefinition[] SimpleAnimationDefinitions
Field Value
SymmetricOnXAxis
[Header("Spatial & Visual Data")]
public bool SymmetricOnXAxis
Field Value
- bool
Tiles
[Space(20)]
public TileVector[] Tiles