Class MetaShapeSubPart
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Shape Part", menuName = "Metadata/Shape Part")]
public class MetaShapeSubPart : ScriptableObject, IShapeSubPart
- Inheritance
-
objectObjectScriptableObjectMetaShapeSubPart
- Implements
- Extension Methods
Constructors
MetaShapeSubPart()
public MetaShapeSubPart()
Fields
HighDetailMesh
public UnityMeshReference HighDetailMesh
Field Value
Material
public ShapeShaderMaterialType Material
Field Value
Mesh
public LODMeshAsset Mesh
Field Value
OverrideMaterial
[Header("Override Material")]
public bool OverrideMaterial
Field Value
- bool
_AllowChangingColor
[FormerlySerializedAs("AllowChangingColor")]
public bool _AllowChangingColor
Field Value
- bool
_AllowColor
[FormerlySerializedAs("AllowColor")]
public bool _AllowColor
Field Value
- bool
_Code
[FormerlySerializedAs("Code")]
public char _Code
Field Value
- char
_DestroyOnFallDown
[FormerlySerializedAs("DestroyOnFallDown")]
public bool _DestroyOnFallDown
Field Value
- bool
Properties
AllowChangingColor
public bool AllowChangingColor { get; }
Property Value
- bool
AllowColor
public bool AllowColor { get; }
Property Value
- bool
Code
public char Code { get; }
Property Value
- char
DestroyOnFallDown
public bool DestroyOnFallDown { get; }
Property Value
- bool