Struct RenderersCollection
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct RenderersCollection
- Extension Methods
Fields
Background
public InstancedMeshManager Background
Field Value
BeltItems
public IBeltItemRenderer BeltItems
Field Value
Buildings
public InstancedMeshManager Buildings
Field Value
DynamicBuildingParts
public InstancedMeshManager DynamicBuildingParts
Field Value
Effects
public InstancedMeshManager Effects
Field Value
FluidMapResources
public InstancedMeshManager FluidMapResources
Field Value
FluidsContainer
public FluidMeshRenderer FluidsContainer
Field Value
InstancedManagersByCategory
public IReadOnlyDictionary<RenderCategory, InstancedMeshManager> InstancedManagersByCategory
Field Value
- IReadOnlyDictionary<RenderCategory, InstancedMeshManager>
IslandMisc
public InstancedMeshManager IslandMisc
Field Value
Islands
public InstancedMeshManager Islands
Field Value
LazyMesh
public InstancedMeshManager LazyMesh
Field Value
LazyMeshCombinationManager
public LazyMeshCombinationManager LazyMeshCombinationManager
Field Value
Misc
public InstancedMeshManager Misc
Field Value
Playingfield
public InstancedMeshManager Playingfield
Field Value
Rails
public InstancedMeshManager Rails
Field Value
RegularNonInstanced
public RegularMeshRenderer RegularNonInstanced
Field Value
ShapeMapResources
public InstancedMeshManager ShapeMapResources
Field Value
Shapes
public InstancedMeshManager Shapes
Field Value
SpacePaths
public InstancedMeshManager SpacePaths
Field Value
Trains
public InstancedMeshManager Trains
Field Value
UI
public InstancedMeshManager UI
Field Value
UINonInstanced
public RegularMeshRenderer UINonInstanced