Table of Contents

Class RegularMeshRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class RegularMeshRenderer
Inheritance
object
RegularMeshRenderer
Extension Methods

Constructors

RegularMeshRenderer(Camera, IRenderingDebugProvider, int)

public RegularMeshRenderer(Camera camera, IRenderingDebugProvider debugProvider, int mask)

Parameters

camera Camera
debugProvider IRenderingDebugProvider
mask int

Methods

DrawMesh(IMeshReference, IMaterialReference, Matrix4x4, RenderCategory, MaterialPropertyBlock, ShadowToken, ShadowToken)

public void DrawMesh(IMeshReference mesh, IMaterialReference material, Matrix4x4 matrix, RenderCategory category, MaterialPropertyBlock properties = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)

Parameters

mesh IMeshReference
material IMaterialReference
matrix Matrix4x4
category RenderCategory
properties MaterialPropertyBlock
castShadows ShadowToken
receiveShadows ShadowToken