Class RegularMeshRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class RegularMeshRenderer
- Inheritance
-
objectRegularMeshRenderer
- Extension Methods
Constructors
RegularMeshRenderer(Camera, IRenderingDebugProvider, int)
public RegularMeshRenderer(Camera camera, IRenderingDebugProvider debugProvider, int mask)
Parameters
cameraCameradebugProviderIRenderingDebugProvidermaskint
Methods
DrawMesh(IMeshReference, IMaterialReference, Matrix4x4, RenderCategory, MaterialPropertyBlock, ShadowToken, ShadowToken)
public void DrawMesh(IMeshReference mesh, IMaterialReference material, Matrix4x4 matrix, RenderCategory category, MaterialPropertyBlock properties = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)
Parameters
meshIMeshReferencematerialIMaterialReferencematrixMatrix4x4categoryRenderCategorypropertiesMaterialPropertyBlockcastShadowsShadowTokenreceiveShadowsShadowToken